This registration form is for Thursday, June 6, 2:00–4:00 p.m. ET
MCLE Credit: | 2.0 |
Live-Interactive Credit: | 2.0 |
The Fundamentals of Video Game Law is designed to equip attorneys with an overview of the legal issues unique to the video game industry. Through this program, you will gain insight into the intellectual property rights critical for game development, the contractual agreements necessary for publishing and distribution, and the legal challenges related to digital content and user interactions. Explore the complexities of copyright law as it applies to game mechanics and assets, privacy issues in online gaming environments, and the regulatory frameworks governing virtual goods and currencies. The program will also address the emerging legal considerations in augmented and virtual reality technologies.
Learn:
Zoom Requirements: You must have an Internet connection and the ability to use Zoom for this program. Please click here to see Zoom system requirements.
The day before the seminar, you will be sent an email with more details on accessing the program and receiving program materials.
Cancellation Policy: Cancellation/transfer requests will be honored until 5:00 p.m. the day preceding the seminar. You will, however, be charged $40 if you cancel or transfer your registration to a different seminar after the link to the materials has been e-mailed by Virginia CLE®.
Full refunds or transfers are available up to two days after a webcast in the unlikely event that you experience technical difficulties.
Inclement Weather Policy and Updates.
MCLE Credit Caveat: The MCLE Board measures credits by the time you spend in attendance. If you enter a seminar late or leave it early, or both, you must reflect those adjustments accurately in the credits you report on your credit reporting form. A code will be given at the end of the seminar, which must be written on your MCLE form.
Can’t Attend?
E-mail distance_ed@vacle.org to be notified when/if this program is made available as an online or USB seminar.
E-mail publications@vacle.org to be notified when/if this program’s seminar materials are made available for sale.
2:00 | The Fundamentals of Video Game Law |
4:00 | Adjourn |
Kirk T. Schroder, Partner, Schroder Davis Law Firm / Richmond
Kirk T. Schroder’s law practice focuses on Media & Entertainment Law, with his practice based in the District of Columbia and Virginia. He is also admitted in New York and Georgia. Mr. Schroder is a former chair of the American Bar Association’s Entertainment & Sports Law section. He is a co-editor of the The Essential Guide to Entertainment Law and has been honored by The Washington Area Lawyers for the Arts with its G. Hamilton Loeb Award. Mr. Schroder has been a Lecturer of Entertainment Law at the University of Virginia School of Law. He was named one of Virginia Lawyers Weekly‘s “Go-To Lawyers” for entertainment law. He is a frequent national lecturer on entertainment law topics.
Brandon J. Huffman, Odin Law and Media / Raleigh, NC
Brandon J. Huffman is an attorney representing video game and interactive media clients. He is the founding and managing attorney of Odin Law and Media, a law firm focused on providing creative legal counseling clients in corporate, intellectual property, content clearance, privacy, commercial contracts, employment, and internet regulatory matters. He volunteers as general counsel to the International Game Developers Association, the largest trade organization focused on supporting individual game developers, and has received the IGDA’s MVP award. He is a graduate of the Ohio State University Mortiz College of Law and the journalism school at The University of North Carolina at Chapel Hill.
Chrissie Scelsi, Games and Immersive Entertainment Attorney / Orlando, FL
Chrissie Scelsi is a games and immersive entertainment attorney based in Orlando, Florida. She was previously U.S. General Counsel for Wargaming, an award-winning online game developer and publisher that is a leader in the free-to-play MMO market across PC, console, and mobile platforms. She has also served as a senior attorney at Universal Destinations and Experiences, where she worked on all things Halloween Horror Nights, including a house adapted after the game “The Last of Us.”
Ms. Sclesi is the first woman president of the Video Game Bar Association. She is co-editor of the book Computer Games and Immersive Entertainment: Next Frontiers in Intellectual Property Law (2nd edition), as well as Computer Games and Virtual Worlds: A New Frontier in Intellectual Property Law, and is a chapter contributor to both editions of The American Bar Association’s Legal Guide to Video Game Development. Ms. Scelsi earned an LL.M. in Entertainment and Media Law from Southwestern School of Law, a J.D. from Saint Louis University School of Law, and a B.B.A. in marketing from Loyola University New Orleans.